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Cover of Knights of the Dinner Table: Bundle of Trouble #13
Photo: listing on ebay

CATALOG RECORD

Knights of the Dinner Table: Bundle of Trouble #13

Kenzer and Company · Series began 1998 · September 2005

Dates

Cover date
September 2005
Pages
100

Editions and covers

  • Original edition

    Barcode 978159459050451199

    Source ↗

Creators

pencils: George Vrbanic, Jolly Blackburn, Steve Johansson, David Kenzer, Brian Jelke, George Verbanicinks: George Vrbanic, Jolly Blackburn, David Kenzer, Steve Johansson, Brian Jelke, George Verbanicscript: Jolly Blackburn, Brian Jelke, David Kenzer, Steve Johansson

Stories

  • Cries From the Attic · 1 pages
  • Let Them Eat Bread! · 4 pages

    Gary Jackson learns of the mess his employees made of the Hackmaster tournament.

  • Overcoming Disabilities · 13 pages

    While Bob's character drowns the other gamers argue about everything except how to rescue him.

  • Los Callaberos del Comedor · 1 pages
  • Talkin' Trash · 5 pages

    Sara discovers who got revenge on her ex-boyfriend and his gaming friends for their treatment of her.

  • In the Black · 5 pages

    Weird Pete discovers that he actually made money on the riot that erupted in his store.

  • Trading Places · 5 pages

    Weird Pete is running the gaming sessions since Nitro lost his GM accreditation.

  • Has Anybody Seen My Old Friend, Johnny? · 3 pages

    Johnny visits the gang and they learn he no longer games now that he's married.

  • Virtual Calamity · 4 pages

    Weird Pete installs a virtual reality gaming center above his game shop.

  • The Chosen Few · 3 pages

    Weird Pete invites Stevil to an invitation only gaming session.

  • A Hard Sale · 4 pages

    Weird Pete explains the rules for the new game he has designed.

  • A Pound of Flesh · 6 pages

    The group play-tests Weird Pete's new game.

  • Hack in the Saddle Again · 4 pages

    Johnny just can't bring himself to play again.

  • Back in the Fold · 2 pages

    The group receives a letter from Johnny Kizinski thanking them for helping him get back into gaming.

  • The Lesson Plan · 2 pages

    B.A. tells Pete about his new plan to get his group to be less hack/slash and more role-play.

  • A Place of Their Own · 4 pages

    B.A.'s plan falls through.

  • The Trophy Hunters · 1 pages

    B.A.'s adventure is set aside when the group wants to just fight random monsters.

  • Fumble in the Jungle · 5 pages

    B.A. gets his revenge on the gaming group.

  • The GM Wanna-be · 4.33 pages

    Johnny tries his hand at being gamemaster.

Run and key data from the Grand Comics Database (comics.org), CC BY-SA 4.0.

Identifiers and aliases from Wikidata (CC0).